![]() ![]() ![]() ENDLESS ARENA MODEChallenge yourself and your friends to see who can get the top score against an endless horde of robots. IMMERSIVE SINGLE-PLAYER CAMPAIGNFight in multiple locations across a vast and ravaged city, and gather fragments of the past with logs from a cast of characters, each with their own perspective on the apocalyptic events that destroyed a once-proud civilization. Make split-second tactical decisions, take cover, select targets, dodge incoming fire, utilize special abilities, and launch countermeasures! DESTROY, SALVAGE AND UPGRADEBattle escalating waves of robots in arena-style combat, and upgrade yourself with pieces torn from your fallen enemies! Configure your robot with dozens of weapons, armors, boosters and counters. Is this the dawn of a new Epoch? And how can you find the one person you were originally assigned to protect? CHOREOGRAPH THE ACTIONControl your Guardian Robot with mouse and Keyboard or Controller. Fight towards your goal and piece together the fragments to reveal exactly what happened when the old world ended. UNRAVEL THE MYSTERYFollow the echoes of a lost civilization in a visually-stunning post-apocalyptic world where only robots survive to fight a never-ending war. Hone your skills in the multi-level Campaign, and then put them to the test in the endless Arena mode. Spray bullets, fire Missiles, launch devastating Countermeasures, and activate powerful Boosters. Dodge, crouch and leap to avoid enemy fire. Use your quick reflexes, combat skills and tactical thinking to dodge, trick and blast the hordes of other robots in your way. Get ready for post-apocalyptic robot combat! Follow the story of EPOCH, a guardian robot on a quest to fulfill his primary function in a world blasted by war. Operation is over -40 to 95☌, and consumption is 420mW from a choice of 2.5, 2.8 or 3.3V.About This Game EPOCH - Post-apocalyptic Robot Combat On the subject of accuracy: Allan deviation under airflow is 5 x10-12 at 10 seconds averaging time, and time-to-stability is one minute.Īny frequency between 10 and 220MHz is available, programmable up to six decimal places.Įlectronics Weekly asked about programmability (there are I2C and SPI interfaces), and so far SiTime has answered: “These are standard products which will be made available to all customers, there is no need for custom products” and “device-level programmability is for the manufacturer – SiTime’s CMOS processes allow us to meet customers’ specific requirements with low lead times.”įurther clarification has been requested as data sheets are currently NDA-only – they are scheduled to be made public early in 2024, which is when the oscillators will be released to production. ![]() “The aging of an oscillator is predictable, and can be compensated for extended holdover performance,” explained the company, which puts it around ☐.08ppb/day. ![]() Innovations in package engineering minimise changes in the stress properties of the key oscillator components including the CMOSĮight hours of hold-over is available – measured by temperature cycling throughout the test period, or 12 hours with aging compensation. Uniform resonators, without the stress defects that lead to resonator aging. SiTime’s process leads to completely smooth and Regarding the mems, it said: “Most of an oscillator’s aging is derived from two sources: changes in the stress properties of the resonator, and the packaging. ![]()
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