![]() There was also a reluctance to follow on from Part 2, which was considered the best the series could be in its normal form. While it was considered to simply make a Part 3, Okamura instead opted for a VR project. Another inspiration for returning to the series was the mainstream success of the 2016 musical La La Land. Okamura met up with other former staff members at the concert, and saw there was a wish in the gaming industry for a new Space Channel 5 project. Discussions about a new Space Channel 5 game were revived following the Game Symphony Japan 14th Concert SEGA Special in 2015, which featured a performance of the series theme "Mexican Flyer" and the second game's ending theme "This is my Happiness". At one time, Mizuguchi and Q Entertainment were in discussions with Sega about reviving the series for HD consoles. While concepts existed for a third game in the series and pitches were made for the Wii and Kinect, the team felt they had exhausted their ideas, and Sega showed little interest in a new entry. A notable staff member of Grounding was Minoko Okamura, who was an assistant producer on the original game and provided the voice of Ulala. in 2007 with staff from the Panzer Dragoon series. Following the merger of United Game Artists during Sega restructuring in 2003, many of its developers left the company Mizuguchi founded Q Entertainment in 2003, while a number of others formed Grounding Inc. The games were created by Tetsuya Mizuguchi as a title aimed at a wide gaming demographic that would experiment with existing gameplay of the time for the music game genre. Space Channel 5 (1999) and its sequel Part 2 (2002) were produced by Sega's internal United Game Artists studio for the Dreamcast. Two New actions are "Pose", where the player must match the enemy's body pose, and "Barrier", where players summon a special shield to protect themselves. Character actions carried over from the original games are up, down, left, right and actions accompanied by the vocalization "Chu". Actions are performed in time to music tracks playing in each section of a stage. Players perform actions by physically moving their body in time to instructions. As with previous entries, gameplay focuses on mimicking the movements and vocalisations of opponents (compared by journalists to the game Simon Says). Including the tutorial, there are five stages in the story campaign. The game is split between the story mode, a training mode, and a 100-stage endurance mode. Initially drawn to a repeat invasion by the Morolians, and competing with other reporters and channels along the way, the player and Ulala end up facing off against Glitter, a powerful alien being who wants to consume all the galaxy's dance energy. In the virtual reality (VR) music video game Space Channel 5 VR: Kinda Funky News Flash, players take on the role of one of novice reporters Roo and Kie for the titular news channel in a 1960s-styled science fiction future filled with competing news channels the player's mentor is series protagonist Ulala. Synopsis and gameplay The player's view in virtual reality during the gameplay Space Channel 5 VR: Kinda Funky News Flash. The game met with mixed reviews from video game journalists, praised for its translation of the series gameplay and art design into VR, but widely faulted for its lack of content. Several original staff returned including Yumiko Miyabe as a lead artist, original writer Takumi Yoshinaga, Minoko Okamura as producer and the voice of Ulala, and Naofumi Hataya as sound director. ![]() Space Channel 5 VR began production in 2018 following positive feedback of a VR demo created by Grounding in collaboration with KDDI using the series characters and gameplay. ![]() ![]() Following a new reporter assigned to assist Space Channel 5 protagonist Ulala during an alien threat covered by the titular news network, players engage in motion-based combat by mimicking the actions of opponents in time to musical tracks. Space Channel 5 VR: Kinda Funky News Flash is a 2020 music video game developed and published by Grounding Inc for virtual reality (VR) platforms on PlayStation 4, Oculus Quest, Viveport and Windows. ![]()
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